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Gal Zemach

  • Software & Tools Engineer
  • Built on Tech Art Foundations
  • Montréal, Canada

About me

I blend technical art with software engineering to build tools that make creative work flow better. From editor extensions to pipeline automation, I love bridging design ideas and technical solutions — in Unity, Unreal, or wherever creativity meets code.

I’m always curious, always experimenting, and happiest when exploring new technologies.

Work Experience

2023 - 2024

Moon Active Ltd.

Gameplay Developer in Unity (C#) on Coin Master

  • Rebuilt monolithic legacy feature into modular MVVM; Implementing a visual redesign while improving performance
  • Partnered with analysts on A/B roll‑outs; live‑tuned scenarios to optimise ARPU & retention
  • Maintained release build pipelines for Android / iOS builds and test gating
  • Deep‑profiled CPU & memory, locking gameplay to 60FPS on mid‑tier devices

2019 - 2023 (promoted 2022)

Moon Active Ltd.

Tools Tech-Lead & Technical Artist in Unity (C#) on Coin Master

  • Built Python/PyQt asset-builder pipeline: transformed 8-hour manual builds into repeatable, ~1 hr automated workflows
  • Integrated TeamCity stages for AssetBundle-size policing and pre-commit hooks that minimized merge conflicts
  • Authored dissolve, hologram, and lighting shaders in collaboration with Game Artists
  • Ran 6-week Unity/Tech-Art bootcamp, onboarding 10 designers to production-ready contributors

Dec 2012 – Oct 2013

Imperva Inc.

QA Engineer

  • Designed automated & manual test suites for a cross-platform data-security agent.
  • Isolated critical database regressions (Oracle / SQL Server) before enterprise releases.
  • Collaborated with developers to reproduce, diagnose, and ship fixes across OS variants.

Independent / Personal Projects

Jun 2024 – Present

Tools & Graphics Programmer

  • Prototyping Procedural Toolbox for Unreal and a lightweight File-Explorer mini-tool.
  • Implemented a performant WFC generator in modern C++ / openFrameworks.
  • Containerised notes app; Docker → kind Kubernetes with Jenkins CI/CD
  • Released an Avalonia-UI Game Localization Manager demonstrating MVVM best practices.
  • Exploring Metal shader workflows and advanced real-time rendering techniques.